Campagne |
---|
EI FdON LMdT EdW LGS HdDF SlSB DT HdT Liberté RN UIO SdF |
Era |
Gg Pd Âdh - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Those Archers who prove themselves worthy, and demonstrate leadership ability, are promoted to the ranks of the Mountaineers. Hardy warriors who can withstand the elements, and perform well in the mountains and hills as well as in the ice and snow, they will do all they can to help their people to survive in their harsh environment.
Évolue à partir de : | Archer |
---|---|
Évolue en : | Alpine Ranger |
Coût : | 40 |
PV : | 44 |
Mouvement: | 6 |
XP : | 80 |
Niveau: | 2 |
Alignement : | neutre |
ID | Frost Elf Mountaineer |
Capacités : | commandement |
ice pick perforant | 9 - 2 corps à corps | ||
ice pick contondant | 9 - 2 corps à corps | ||
bow perforant | 7 - 4 à distance |
Résistances : | |
---|---|
tranchant | 0% |
perforant | 10% |
contondant | 0% |
feu | 0% |
froid | 30% |
sacré | 0% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Abîme | 100 | 20% |
Caverne | 2 | 40% |
Collines | 1 | 50% |
Eau peu profonde | 2 | 40% |
Eau profonde | 100 | 10% |
Forêt | 2 | 50% |
Forêt de champignons | 2 | 50% |
Marais | 2 | 60% |
Montagnes | 1 | 60% |
Mur de caverne | 100 | 100% |
Neige | 2 | 50% |
Prairie | 1 | 40% |
Sable | 3 | 20% |
Village | 1 | 60% |